Game-ready, flat-shaded, rigged where it matters. Every asset ships as a GLB plus a drop-in ES module.
Every kit shares one palette, one scale and one shape language. Mix any parts and they belong together.
Clean GLB that drops into three.js, Unity, Godot or Blender, plus an ES module for three.js. No textures to wire up.
Flat-shaded vertex colors on a single material: one draw call per asset, tiny files, smooth on mobile.
Lids, wheels and doors are separate named groups with pivots at the hinge or axle. One line of code to animate.
Every asset comes as a self-contained ES module (a factory returning a THREE.Group) and as a GLB, plus turntable previews. Themed kits bundle assets that share one palette and scale.
Yes: the license covers anything you build: games, apps, client work, courses, commercial products, no attribution required. The only thing you cannot do is resell or redistribute the assets themselves as assets.
Parts that should move (lids, wheels, doors) are separate named groups with pivots at the hinge or axle, so a one-line rotation animates them.
Modules target current three.js (r150+) and use only stable core APIs. The GLB files work with any engine that imports glTF.